WORKSHOP ON METHODOLOGIES FOR EVALUATING LEISURE COMPETENCY
Site: Cloister La Merced – University of Cartagena, located in the historic center next to the Teatro Adolfo Mejía (Teatro Heredia) Cra 4th x Calle 38 (see map)
Time: 14:00 – 18:00
GEIO is a Group of Teaching on Operations Research and Engineering at Universidad Tecnológica de Pereira, is a team of teachers and students, with over 15 years of experience in researching and developing new teaching methodologies based on the playful and constructivism . GEIO was born as an answer to change from the reductionist to the constructivist pedagogical modern culture. In 2001 the first classroom exercises were carried, and since then has grown steadily and firmly. Since 2002 GEIO has been participating on events into national and international levels, with more than twenty (20) presentations at national conferences and five (5) international conferences (INFORMS Atlanta, ELAVIO in Villa de Leyva, CLAIO in Montevideo, IOCA in Bolivia and WEEF ACOFI in Cartagena).
Currently the team GEIO is part of the IDDEAL RED (Network Research, Development and Dissemination of the Teaching-Learning Process throughout the playful), is composed of twenty two (22) institutions in the country that previously has gotten the investigative and training services offers by GEIO. The goal of this RED is to create research groups dedicating to teach Industrial Engineering topics through fun. These universities are:
- Universidad Tecnológica de Pereira (Pereira)
- CUAO (Corporación Autónoma de Occidente , Cali )
- Pontificia Universidad Javeriana (Cali)
- Universidad de Córdoba (Monteria)
- Universidad Central del Valle (Tuluá)
- Fundación Universitaria Tecnológico Comfenalco (Cartagena)
- Universidad Libre (Bogotá)
- Fundación Centro de Investigación, Docencia y Consultoría Administrativa, CIDCA (Pereira)
- Universidad de Antioquia (Medellín)
- Universidad del Tolima (Ibagué)
- Universidad Central (Bogotá)
- Universidad del Norte (Barranquilla)
- Universidad de la Sabana (Bogotá)
- Universidad Distrital Francisco José de Caldas, Facultad de Tecnología, (Bogotá)
- Corporación Universitaria Republicana (Bogotá)
- Escuela Colombiana de Carreras Industriales ECCI (Bogotá)
- Universidad Autónoma del Caribe (Barranquilla)
- Universidad Industrial de Santander (Bucaramanga)
- Universidad ICESI (Cali)
- Universidad de la Salle (Bogotá)
- Universidad Militar Nueva Granada (Bogotá)
- Universidad Libre (Pereira)
The team has 9 lines of research in which are develop some games to teach specific topics. A detailed description of each line is displayed:
Research Line | Description |
Industrial anthropology | It involves teaching processes that deal with the behavior, problems and reactions of people as social beings belonging to an organization. The use of humor sense as a pedagogical tool. Chronological journey throughout the history of production. |
Administration | Includes approaches to “microworlds” where the administrative skills of participants, such as: communication, teamwork, decision making, leadership, conflict resolution. In consequence, participants are able to recognize issues and look for solutions together. |
Basic Production | The participant can SEE and LIVE the set of basic concepts related to the production and optimization, allowing an approach to one of the most important branches in Industrial Engineering. |
Lean production | Several of the key concepts for understanding and working tools offered by Lean Manufacturing (Lean Manufacturing) are taught. From a simple practice you come to the understanding of complex concepts use in reality. |
randomness | With simple and practical exercises, several key elements for the understanding and application process where statistics and randomness play a fundamental role. |
Dynamical Systems | This line includes the basic elements to achieve the approach to system dynamics. The systems archetypes and the series of stories given by Linda Booth Sweeney MIT researcher and writer dedicated to the teaching of systems theory are the initial building blocks for subsequent application to all systems in which we are immersed. Recreational complex as Fish Banks offer application scenarios of the skills and competencies necessary for the apprehension of system dynamics. |
Supply Chain | It involves concepts and related Management Supply Chain (Supply Chain Management), with the implementation of recreational and famous Beer Game as for the external SCM and MICSS (simulator ERP) as an alternative case from computing processes for the analysis of internal SCM. |
Job Shop | They can show the characteristics of the systems dedicated to produce in small quantities, but plenty of choice. There has been significant progress in this line, starting with a simple scenario to show this subject, and then bringing it to a more realistic level, with playful Shirt Factory and its development from the concepts of production and Lean Manufacturing. |
Flow Shop | Presents the characteristics of mass production techniques, involving many concepts and live scenarios in a real factory. Our largest experiment lego 2000 chips, 30 people participating, 200 units produced in 10 min. It is FACTORY IN THE CLASSROOM. |
In 2014, GEIO will participate in the International Conference of Engineering Education in 2014 ACOFI presenting some of their playful as workshops during the event at the same time to the papers and presentations will be performed. This time, GEIO has a proposal around the presentation of activities that allow attendees to observe, apply and discuss the use of recreational and scenarios for evaluating competency .
Below is presented in detail information playful workshop methodologies for assessing competency:
JUSTIFICATION
The playful proposed by GEIO arise as need to bring to classroom the microworlds where engineering students can SEE , LIVE AND APPLY the concepts theoretically have acquired throughout their studies.
Based on this need , GEIO works in all activities that promote , from the constructivist approach , the key skills to the ideal performance of an engineer, since the current labor market requires certain features professionals for inclusion in that market. Then, the idea is to promote and articulate from the methodological approach GEIO team what the environment demands with what the academy offers and thus close the gap that has been growing in this regard.
Currently many universities are implementing a curriculum modernization process , from behavioral approaches to teaching one based on competency-based training seeking comprehensive professional education from the areas of knowledge, expertise and know how to be.
This competency-based training requires a review of traditional evaluation methods, going from an approach that commonly favors the memory mechanism to ones that allows in greater degree identify the true domain of knowledge constructed by students with facilitation of the teacher. The evaluation methodological goal is one in which it can determined if students can move forward the theoretical knowledge to practical level, where is possible to transform a specific reality recreated by playful microworlds.
Based on the above, a workshop is presented with fun activities such as simulated environments for training and competency assessment, adapting the educational field, enterprise tools used for personnel selection processes calls or Assessment Center Evaluation Centers.
OBJECTIVES
General
Perform a parallel workshop to the papers and presentations at the International Conference on Engineering Education ACOFI 2014, in which the playful staging of microworlds for training and competency assessment in higher education is shown.
Specific
- Develop playful activities that stimulate and evidencing implementation of specific skills by participants.
- Propose and implement a model of evaluation that allows determine the level of mastery of specific skills observed in participants during the play activity.
- Provide feedback with the participants to the proposed evaluation model.
- Experiencing how playful microworlds strengthen the active role of the participants in their own learning power and as agents of change realities, all in interaction with their peers.
DEVELOPMENT WORKSHOP (4 hours)
Name of play: Rouge River
Playful description: named as a tribute to the great Henry Ford factory where there were millions of car model “T”. It is a microworld that simulates a production plant, designed on purpose with significant gaps in the flow of the production process, inventory management and plant distribution, which becomes an excellent setting for experiencing the DUMB calls or waste present in production processes and in turn allows participants to generate bursts of creativity with suggestions for improvement and administrative powers manifest in the process of work on the system .
Skills Evaluated
• Knowledge of Seedlings / waste in manufacturing
• Teamwork
The workshop
- Phase 1 (duration: 30 minutes): an overview of the activity is presented, game instructions specifying the objectives to be achieved and the use of assessment rubrics.
- Phase 2 (duration: 60 minutes): implementation of the production plant as it is originally designed.
- Phase 3 (duration: 30 minutes): error identification and intervention points in the production plant by the participants. Preparation of the master plan of the shortcomings found in the results of the first run.
- Phase 4 (duration 60 minutes): Implementation of the proposed improvement and performance measurement vs the originally obtained in the first run.
- Phase 5 (duration 60 minutes): socialization of evaluators to identify the level of development of skills in the participants.
COACHES
WILSON ARENAS VALENCIA
Industrial Engineer, Master in Operations Research and Statistics, Dean Faculty of Industrial Engineering at the Universidad Tecnológica de Pereira, Director of Research GEIO group.
CARLOS MAURICIO RAMÍREZ ZULUAGA
Industrial Engineer, Master in Human and Organizational Development, Teacher Faculty of Industrial Engineering at the Universidad Tecnológica de Pereira. GEIO Group Coordinator.
ERIKA MILENA ECHEVERRY LONDOÑO
Industrial Engineer, Master in Human and Organizational Development, Teacher Faculty of Industrial Engineering at the Universidad Tecnológica de Pereira Active member and co-investigator in GEIO Group.
NATALIA BOHÓRQUEZ BEDOYA
Industrial Engineer, Master of Ecotechnology. Teacher Faculty of Industrial Engineering at the Universidad Tecnológica de Pereira Active member and co-investigator of GEIO Group.
We invite you to visit
Homepage GEIO group Universidad Tecnológica de Pereira:
http://industrial.utp.edu.co/laboratorios/investigacion-operaciones/
Interactive Blog of the National Community GEIO:
X Meeting of GEIO Community and Third Meeting of the Network page IDDEAL to be held in August 2014 at the Universidad Tecnológica de Pereira.
Location Map